Saturday, September 6, 2008

A Quick Diversion

As I mentioned in my last post, Dan Heeks has offered to help out on Wildcat.  He is working on the paths necessary to support non-GPU machines.  Having spent nearly 18 months being the only person checking things into the repository it is kind of strange (but very welcome) to see new code appear as Dan works.  We are making good progress as Dan is now able to at least get Wildcat running and open a new document.  I never realized how much I made use of Vertex Buffer Objects (VBOs) and rectangular textures - neither of which are supported on the GMA 3100 chipset found in his computer.  Mostly I am trying to stay out of Dan's way at the moment!

Here is a quick screenshot I took this morning just for some eye candy.  Please to enjoy.

On my system sketching and extrusions are working quite nicely.  I am sure that there are profiles out there that will take it down, but even moderately complex ones are working for me as of now.

As a quick aside, since I am working away on all of the geometric intersection routines I needed a good way to quickly generate solids to intersect.  I can use any one of the existing planes and create two solids that intersect pretty easily, but I wanted a bit more.  So I have started to work on a dialog box that will allow for creation of arbitrary planes.  This is something that will absolutely be needed down the road so I figured why not now.  I have also mocked up the dialog box for pads (extrusions).  Here that one is:


1 comment:

Dan Heeks said...

I am working on making a wxWidgets build of Wildcat for Windows, it might take me a few days, then I'll have a go at making an extruded solid.