tag:blogger.com,1999:blog-7090074050214044881.post1152959016206362394..comments2011-09-19T09:14:51.455-05:00Comments on Wildcat-CAD: Application InstallersGrahamHhttp://www.blogger.com/profile/16704099163556669719noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7090074050214044881.post-76297826636173008112008-06-10T01:53:00.000-05:002008-06-10T01:53:00.000-05:00First of all, nice effort. I hope you succeed.Seco...First of all, nice effort. I hope you succeed.<BR/><BR/>Secondly, I hope it can be made to work on my Mac Powerbook (PPC/G4), as the CAD support for Macs is an issue. I have cooperated a tiny bit with qtopencascade on sourceforge and documented the installation of it on OSX, but have not enough experience with the code to assist. I would love to learn your opinion about OCC.stefkeBhttps://www.blogger.com/profile/11101340033056377955noreply@blogger.comtag:blogger.com,1999:blog-7090074050214044881.post-6497628968876091202008-06-04T09:00:00.000-05:002008-06-04T09:00:00.000-05:00Thank you for trying again. Is there any chance y...Thank you for trying again. Is there any chance you could take a screen shot and send it to me? It looks like your graphics card/driver doesn't support the shader extensions I use to generate curves and surfaces. That is what the compilation errors mean.<BR/><BR/>There may be a way for me to work around this, but it will take a couple of days. Please send a screen shot to graham.hemingway@gmail.com if you can. In the mean time, if possible, try Wildcat on a different machine. The video card requirements are pretty strict as of now, sorry.<BR/><BR/>Cheers,<BR/> GrahamGrahamHhttps://www.blogger.com/profile/16704099163556669719noreply@blogger.comtag:blogger.com,1999:blog-7090074050214044881.post-56693254715855175152008-06-03T22:54:00.000-05:002008-06-03T22:54:00.000-05:00Thanks for your quick fix!I installed with the new...Thanks for your quick fix!<BR/><BR/>I installed with the new windows installer, it does not crash again when New a project, but the screen seems not clear on my Windows XP with ATI RADEONX300SE 128MB, below is the log file. <BR/><BR/>(INFO) - WCWildcatApp::WCWildcatApp - Starting up...<BR/>(ERROR) - CompileGLSLShader - Shader Compilation failed:<BR/>ERROR: 0:1: 'sampler2DRect' : Reserved word. <BR/>ERROR: 0:1: 'sampler2DRect' : syntax error parse error<BR/><BR/>(ERROR) - WCShaderManager::ParseShader - scn_basiclight_trim_fragment(GL_FRAGMENT_SHADER: trimsurface_vis.fsh) did not compile.<BR/>(INFO) - WCShaderManager::ParseShader - nc_default_plH requires geometry shader, which is not supported.<BR/>(INFO) - WCShaderManager::ParseShader - nc23_bezier_plH requires geometry shader, which is not supported.<BR/>(ERROR) - CompileGLSLShader - Shader Compilation failed:<BR/>ERROR: 0:2: 'sampler2DRect' : Reserved word. <BR/>ERROR: 0:2: 'sampler2DRect' : syntax error parse error<BR/><BR/>(ERROR) - WCShaderManager::ParseShader - nc_default_plM(GL_FRAGMENT_SHADER: nc_default_plM.fsh) did not compile.<BR/>(ERROR) - CompileGLSLShader - Shader Compilation failed:<BR/>ERROR: 0:4: 'sampler2DRect' : Reserved word. <BR/>ERROR: 0:4: 'sampler2DRect' : syntax error parse error<BR/><BR/>(ERROR) - WCShaderManager::ParseShader - nc23_default_plM(GL_FRAGMENT_SHADER: nc23_default_plM.fsh) did not compile.<BR/>(ERROR) - CompileGLSLShader - Shader Compilation failed:<BR/>ERROR: 0:4: 'sampler2DRect' : Reserved word. <BR/>ERROR: 0:4: 'sampler2DRect' : syntax error parse error<BR/><BR/>(ERROR) - WCShaderManager::ParseShader - nc23_bezier_plM(GL_FRAGMENT_SHADER: nc23_bezier_plM.fsh) did not compile.<BR/>(INFO) - WCShaderManager::ParseShader - ns_default_plH requires geometry shader, which is not supported.<BR/>(INFO) - WCShaderManager::ParseShader - ns23_bezier_plH requires geometry shader, which is not supported.<BR/>(ERROR) - CompileGLSLShader - Shader Compilation failed:<BR/>ERROR: 0:2: 'sampler2DRect' : Reserved word. <BR/>ERROR: 0:2: 'sampler2DRect' : syntax error parse error<BR/><BR/>(ERROR) - WCShaderManager::ParseShader - ns_default_plM(GL_FRAGMENT_SHADER: ns_default_plM.fsh) did not compile.<BR/>(ERROR) - CompileGLSLShader - Shader Compilation failed:<BR/>ERROR: 0:2: 'sampler2DRect' : Reserved word. <BR/>ERROR: 0:2: 'sampler2DRect' : syntax error parse error<BR/><BR/>(ERROR) - WCShaderManager::ParseShader - ns23_default_plM(GL_FRAGMENT_SHADER: ns23_default_plM.fsh) did not compile.<BR/>(ERROR) - CompileGLSLShader - Shader Compilation failed:<BR/>ERROR: 0:2: 'sampler2DRect' : Reserved word. <BR/>ERROR: 0:2: 'sampler2DRect' : syntax error parse error<BR/><BR/>(ERROR) - WCShaderManager::ParseShader - ns23_bezier_plM(GL_FRAGMENT_SHADER: ns23_bezier_plM.fsh) did not compile.<BR/>(ERROR) - WCShaderManager::ParseProgram - scn_basiclight_trim_fragment not found.<BR/>(ERROR) - WCShaderManager::ParseProgram - scn_basiclight_trim_fragment not found.<BR/>(INFO) - WCShaderManager::ParseProgram - nc_default_plH requires excluding this program.<BR/>(INFO) - WCShaderManager::ParseProgram - nc23_bezier_plH requires excluding this program.<BR/>(ERROR) - WCShaderManager::ParseProgram - nc_default_plM not found.<BR/>(ERROR) - WCShaderManager::ParseProgram - nc23_default_plM not found.<BR/>(ERROR) - WCShaderManager::ParseProgram - nc23_bezier_plM not found.<BR/>(INFO) - WCShaderManager::ParseProgram - ns_default_plH requires excluding this program.<BR/>(INFO) - WCShaderManager::ParseProgram - ns23_bezier_plH requires excluding this program.<BR/>(ERROR) - WCShaderManager::ParseProgram - ns_default_plM not found.<BR/>(ERROR) - WCShaderManager::ParseProgram - ns23_default_plM not found.<BR/>(ERROR) - WCShaderManager::ParseProgram - ns23_bezier_plM not found.<BR/>(DEBUG) - WCDocument::ExecuteAction - Executing: Create Part Plane.<BR/>(DEBUG) - WCDocument::ExecuteAction - Executing: Create Part Plane.<BR/>(DEBUG) - WCDocument::ExecuteAction - Executing: Create Part Plane.<BR/>(DEBUG) - WCDocument::ExecuteAction - Executing: Create PartBody.<BR/>(INFO) - WCWildcatApp::~WCWildcatApp - Shutting Down...<BR/>(WARN) - WCLogManager::Shutting Down (1:loggers) ...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7090074050214044881.post-21026127664235244202008-06-03T10:23:00.000-05:002008-06-03T10:23:00.000-05:00Ok. After a little digging I figured it out. On ...Ok. After a little digging I figured it out. On Windows I had not yet implemented the functions to find all of the needed resource files at run-time. I just had hard coded in a string to one of my personal directories. Obviously this will not work for anyone but me. I will correct this and have a fix out later today.<BR/><BR/>Cheers,<BR/> GrahamGrahamHhttps://www.blogger.com/profile/16704099163556669719noreply@blogger.comtag:blogger.com,1999:blog-7090074050214044881.post-72437088764783079352008-06-03T08:20:00.000-05:002008-06-03T08:20:00.000-05:00Thank you for trying out Wildcat. I have to admit...Thank you for trying out Wildcat. I have to admit that the Windows port is lacking right now. So I really appreciate your feedback.<BR/><BR/>Ok, is that the entire log file? Wildcat has to load a bunch of .tiff files for icons and such at startup. On Windows these files need to be located in the Resources directory (this directory must be in same directory as Wildcat.exe). Please check this and let me know.<BR/><BR/>Also, if you don't mind, please let me know if you are running XP and what type of video card you have. Right now I use some moderately advanced features of OpenGL which necessitates a decently modern video card.<BR/><BR/>I should have a revised version of the Windows zip posted later today. Give it a try.<BR/><BR/>Cheers,<BR/> GrahamGrahamHhttps://www.blogger.com/profile/16704099163556669719noreply@blogger.comtag:blogger.com,1999:blog-7090074050214044881.post-7102427229177927992008-06-02T20:01:00.000-05:002008-06-02T20:01:00.000-05:00Nice job!I installed the windows applcation, the a...Nice job!<BR/><BR/>I installed the windows applcation, the applciation carshs when New the project, below is the log file:<BR/>(INFO) - WCWildcatApp::WCWildcatApp - Starting up...<BR/>(ERROR) - WCScene::WCScene Error - Unspecified Errors.<BR/>(WARN) - WCTextureManager::TextureFromName - Not able to find texture: blkScrollerBackVT<BR/><BR/>Thanks!Anonymousnoreply@blogger.com